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九哥带你问(dui)研发答海外玩家特别篇

2017/07/14

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武侠无国界,在《九阴真经2》成为中国沙盒武侠代名词之时,在海外、在全球各地同样有无数的老外玩家对产品满怀期待,他们也通过各种渠道和平台向九哥提出了很多问题和建议。在海外玩家李冰雪的帮助下,我们筛选了几个具有代表性的问题和研发进行了咨询,今天就给大家带来一期特殊的问答--九哥带你问研发之答海外玩家版。

Q: I am concern about ranged weapons, might become the default weapon of choice turning this into a FPS game, and melee or close combat becomes useless unless at max. Are there limitations to using range vs melee? Have the developers considered this and have safeguards to ensure that range isn't too overbearing.
问:我比较担心游戏的远距离武器,可能会因为远程武器和套路的过于强大让这游戏成为一个FPS游戏,而近战会被远程压制,除非近战非常强。请问有没有对远程武器或武学打近战的限制?请问开发人员有没有考虑这点,会游戏内添加保护机制使远程武器或武学不会那么蛮横?
A: First of all, range techniques are surely not low in damage, they will play an even bigger role especially in the situation where there are multiple players PvP. In order to balance the damage of melee and range attacks, we have set a stamina value in game. Basically, we’re saying stamina is closely related to your character. Not only you consume stamina during PvP fights, your flying skill also consumes stamina, even life skills and professions will consume stamina. When your stamina depletes to 0, your character will become entirely fatigue and will recover to normal condition after you take a break for a while.
Regarding about the subject of consuming stamina when using range techniques, in actual combat, we have set the stamina consumption for range techniques to a very high value, meaning by using range techniques, your character will become fatigue more quickly than using melee techniques. When your stamina is low, it effects your focus at range targeting. For example when using bows and arrows and your stamina is consumed to a certain point, you will jitter while pulling your bow and will find out that targeting becomes very difficult.
Moreover, melee skills include some range attack defensive methods. We are a sandbox game, and support player’s development at his own will, of course you can also be a sharpshooter, we will balance both melee and range skills, so controls and the feel of handling are very important.
答:首先远程套路的伤害确实不低,尤其在多人PK的情况下,会发挥比较大的战略作用。我们为了平衡远程和近战套路的伤害,设定了耐力(体力)这个数值。简单讲,耐力和你的角色息息相关,不仅打架要要消耗耐力,轻功要消耗耐力,连生活职业也会消耗耐力,在耐力消耗到0的状态下,整个角色会非常疲倦,休息片刻后恢复正常。
回到刚才远程套路消耗耐力的话题,在实战中,我们将远程套路的耐力消耗设定了一个较高的数值,也就是说使用远程套路会比近战套路更容易疲倦,在耐力降低后,会影响角色对目标的瞄准,比如在使用弓箭的时候,一旦耐力消耗到一定程度,在拉弓的时候会有大幅度的湖西和抖动,你会发现你对目标的瞄准会变得很难。
此外,近战套路武学中也会存在防御远程攻击的手段,我们是沙盒游戏,支持玩家向自己愿意的方向发展,当然你也可以当个神射手,我们会让两者之间平衡,所以操作和手感是非常重要的。

Q:Since we can learn martial arts from npcs, so in a game world with hundreds of players, and only 'one' npc how can everyone learn from the same npc??? In theory this learn from npc or animal sounds good, but in game world problems arise due to griefing or camping by players to prevent other players from learning from that npc or animal? Is this part of the game to have this in game? Or is this something that Snailgame will need to think about, because this can be a problem and turnoff people from playing this game as this creates a barrier players to advance/progress ingame.
问:九阴真经2中我们需要从NPC那里学武学,但如果在大型MMO游戏世界里和只有一个NPC的情况下,大家如何向同一个NPC学习?虽然理论上从NPC或动物上学习听起来不错,但实际上可能会出现这样的问题:一群玩家或团体蹲在这个NPC附近防止其他玩家向此NPC学习该怎么办?请问会考虑解决这个问题吗?因为这有可能会带来不太好的游戏体验。
A: Learning from NPCs is just one of the many ways to learn martial art skills in this game, the game provides rich varieties of ways to learn martial art skills like Rare Encountering events, comprehending, stealing, shaping.
Age of Wushu2 is a sandbox game, we will not be regid about having to go through a certain way or learning from a certain NPC in order to learn a specific martial art skill. Every NPC has it’s own behaviour and logic in the game, they are no longer stiff with positioning only at certain areas or path to do things. 
Overall, if someone is camping for a NPC, it will cost him more than you if you’re going with a different approach of learning martial art skills.
答:从NPC那里学习武学只是众多学习武学的一种手段,游戏设定了非常丰富的学习方式,比如奇遇,领悟,偷师,拟形等等。
九阴真经2是个沙盒游戏,我们不会设置这种很死板的一定只能向某个固定NPC学习固定某一种武学的方式;游戏中每个NPC有自己的行为逻辑,不再是死板的固定在某处或者按照固定的线路行走做事。
所以综合起来,别人蹲守NPC的成本会比你换一种方式去学习高的多。

Q:When refining pills, will the pills produce different results with the same materials? ex.  High Grade Pill, Medium Grade Pill, Low Grade Pill.
问:炼药时,用同一个材料来制造成的药会产生不同的结果吗?例如:高级药丸,中等级药丸,低级药丸。
A:There are two circumstances that impact your final production. First thing is it depends on what ingredients you’re combining. The second thing is, the concept of heating, so production from life skills will be related to your understanding of the game and operations.
答:有两种情况可能影响这个结果,1是要看你和什么样的材料搭配,2是在炼药过程中我们有“火候”这个概念,所以生活职业的产出也会和你对游戏的理解和操作有关系。

Q:Will there be a guild option?  Will being in a guild restrict any joining of sects/factions?  Will being in a certain guild affect npc relations?
问:是否会有公会设定?加入一个公会是否会对玩家加入江湖势力有影响?比如加入某种公会影响到和NPC的关系?
A:The concept of guild definitely exists, not only that but it will also impact the social relationships you have with NPCs. Simply put it this way, if the guild that you joined has a friendly alliance to a certain NPC group, there will be benefits provided for you to enjoy,but if the relationship is the opposite, the moment you join the guild, you will be recorded on the blacklist in that NPC group.
答:当然有公会的概念,而且确实会影响到和npc的社会关系,简而言之,如果你加入的公会和某npc的势力是友好关系,那么你就会享受这个福利,如果是敌对关系,那么在你加入这个公会的一刻起,就已经上了这个npc势力的黑名单。

Q:Is this game grindy?
问:这游戏会很无聊么?(意刷刷刷)
A:Age of Wushu 2 is a sandbox game. You can do everything you want in the sandbox game. This is a Chinese kongfu world belongs to you.
答:九阴真经2是沙盒游戏。沙盒游戏,无所不能为,是一个属于你自己的武侠世界。

一个崭新的沙盒武侠世界
即将开启!

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